Generally, it’s more artist-friendly than other options out there. It’s similar to Photoshop, in the fact that it’s layer-based, but it’s much easier and more intuitive to use. There are other things you can do with Substance Painter as well, including making textures, baking, and creating smart materials. These meshes are often first made in Substance Designer and then imported over to Substance Painter.Ĭheck out this Substance Painter Basics Course – Link Here These can be meshes you created in another program, or ones already created by others. The main use of Substance Painter is to apply textures, materials, and paints to meshes. Light scattering inside of materials to make realistic textures.UV tiles to create a dedicated texture across each UV range.UV reprojection when importing a new mesh or changing the texture resolution.Smart materials and masks with layer presets and adaptability to mesh topology.Automatic UV unwrapping to generate UV islands whenever importing 3D models.Node-based interface, add materials directly to 3D meshes, HDR lighting creation, color management, MDL support.Ĭomparison table of Substance Painter and Substance Designer across various categoriesĪbout Substance Painter Substance Painter Key Features Linux: OS: CentOS 7.0 (Enterprise ETLA only) or Ubuntu 20.04 LTS (Steam only) minimum, CentOS 7.6 (Enterprise ETLA only) or Ubuntu 20.04 LTS (Steam only) preferredīaking tools, Particle effects brushes, Custom shaders, Iray renderer, UV tiles, Dynamic material layering, Subsurface scattering. GPU: AMD Radeon Pro 5600M or AMD Radeon Pro Vega 56 minimum, Apple M1 Pro or higher recommended Mac: OS: Mac OS 11 (Big Sur) minimum, Mac OS 12 (Monterey) preferredĬPU: Intel Core i9 minimum, Apple M1 Pro or higher preferred GPU: Nvidia Geforce GTX 106t0, Nvidia Geforce GTX 1060, or AMD Radeon RX 580 minimum, Nvidia Geforce RTX 2080 (or higher), Nvidia Quadro RTX 4000 (or higher), or AMD Radeon RX 5700 XT (or higher) recommended Windows: OS: Windows 10, minimum, 11 preferredĬPU: Intel Core i5 or AMD Ryzen 5 minimum, Intel Core i7 or AMD Ryzen 7 or higher recommended Generating textures from patterns in graphs based on nodes, creating parametric 2D and 3D materials.Ĭreating models that will work in any engine they are imported to, animation, and 3D modeling. It has a steep learning curve to utilize properly and may take some time to learn even the basic skills. Need some experience with nodes and painting tools, but the learning curve is relatively low. It can also be purchased for a one-time payment of $149.99 if you plan to make less than $100K/year with what you make.Īpplying textures, layers, and paint to meshes. It can also be purchased as a one-time payment of $149.99 if you plan to make less than $100K/year with what you make. Part of the Substance 3D collection for $49.99 a month. Substance Painter vs Designer Comparison Table To learn more about these two softwares and when they are best used, continue to read the article below. This is why you can purchase both as a part of the Substance 3D collection. In practice, the two programs are meant to be used alongside each other, instead of being two separate programs to decide between. Substance Designer is meant to create meshes and materials while Substance Painter is more suited for applying textures, layers, and paint to said materials. They are very similar but have specific uses.
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